Billede af bogens forside - Choosing and Using Digital Games in the Classroom

Choosing and Using Digital Games in the Classroom

A Practical Guide

af Katrin Becker

Bog, Paperback, Engelsk, 2018

Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.

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Bogdetaljer

  • SprogEngelsk
  • IndbindingPaperback
  • ISBN9783319791753
  • Udgivet14/06/2018
  • Udgivet afSpringer International Publishing AG
  • Længde411 sider
  • ForfatterKatrin Becker
  • GenreBusiness og læring